Privacy policy
Zobrevive: Survival (Android) · Last updated: October 2, 2026
This is a translation; if there is any difference, the Spanish version prevails.
- No accounts. We do not ask for your email, phone number or real name.
- Your saved game stays on your phone. We do not upload it to any server.
- Over the internet the game only asks our server for the current time and its configuration, without sending any of your data; the server stores nothing.
- No real ads, no analytics, no tracking. We do not use the advertising ID.
Who is responsible
Zobrevive: Survival (“the game”) is developed and published by JESUS ALBERTO SALINAS SANTANA. For any question about this policy or your data, write to jesus.salinas.s613@gmail.com.
What is stored on your phone
So you can keep playing, the game stores in the app's private folder:
- Your saved game: progress, base, inventory, zone, travel energy and the clock used to refill it, and the name and look you choose for your survivor (you type the name; it can be made up).
- Backup copies of your saved game, to recover it if the file gets damaged or if you start a new game.
- Your settings: graphics quality, sound, and the position and size of the controls.
- Operational data: pending “you arrived” travel notifications and which in-game notices you have already seen (so they are not repeated).
None of this leaves your phone. Android cloud backup is also disabled for this game, so it is not uploaded to your Google account either.
What is sent over the internet
When you open the game (sometimes also when you come back to it, for example if the phone was asleep) and, if that fails, in a few retries, the game makes two requests to our server:
- The current time, so travel energy and walking trips use the real time instead of the phone's clock (so nobody gains energy by setting the clock forward).
- The game configuration: the minimum required version, notices for players (for example, about an event) and general settings.
These requests carry none of your data: not your saved game, not your name, not device or advertising identifiers. As with any internet connection, the server receives your IP address and technical connection data (for example, the name and version of the game engine and of the operating system in the User-Agent header). We do not store or log this data: the server just answers and forgets.
The server runs on Cloudflare (Cloudflare Workers). Cloudflare processes the connection to deliver the response and to protect the service against abuse, under its own privacy policy.
If you have no internet connection, the game works the same.
Notifications
The game can tell you “You arrived at…” when a walking trip ends, even if you closed it. Before asking for permission it explains what it is for, and on Android 13 or later the system asks whether you accept. These are local notifications: they are scheduled on your own phone; we do not use any remote notification service and nothing is sent over the internet for this. You can turn them off at any time in Android settings.
Ads, analytics and other services
- The game does not include any advertising library (such as Google AdMob), analytics or crash-reporting library. The “rewarded ads” you see today are an in-game simulation: they do not connect to any service and do not use the advertising ID.
- If we add real ads or any other service that processes data in the future, we will update this policy before doing so.
- If you install the game from Google Play, Google processes data under its own privacy policy. The Google Play console only shows us aggregated statistics (for example, how many installs or crashes there are) that do not let us identify you.
Android permissions
| Permission | What for |
|---|---|
| Internet and network state | Asking the server for the time and the configuration. |
Notifications POST_NOTIFICATIONS | The “You arrived at…” notice (only if you accept). |
Exact alarms, keep the phone awake and know when it starts SCHEDULE_EXACT_ALARM, WAKE_LOCK, RECEIVE_BOOT_COMPLETED | So that notice arrives on time with the game closed and is scheduled again if you restart the phone. |
Vibration VIBRATE | Declared by the game engine; the game does not vibrate today. |
Ignore battery optimizations REQUEST_IGNORE_BATTERY_OPTIMIZATIONS | Declared by the notification library; the game neither requests nor uses it. |
The game does not use the camera, microphone, location, contacts, photos or any files outside its own folder.
Children
Zobrevive is not directed at children under 13 (it contains zombie violence). We do not collect personal data from anyone, including children. If you are a parent or guardian and have questions, write to jesus.salinas.s613@gmail.com.
How long data is kept and how to delete it
Your data stays on your phone until you delete it:
- New game (in the pause menu) starts from scratch; the previous game is kept as a backup copy on your phone.
- To delete everything: uninstall the game, or on Android go to Settings → Apps → Zobrevive → Storage → Clear data.
Our server stores nothing about you, so there is no data to delete there. If you want to confirm this or have any question, write to us.
Security
Connections to the server are encrypted (HTTPS).
Changes to this policy
If anything changes (for example, if we add real ads), we will update this page and the date above before the change reaches the game.
Contact
JESUS ALBERTO SALINAS SANTANA · jesus.salinas.s613@gmail.com