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Privacy policy

Zobrevive: Survival (Android) · Last updated: October 2, 2026

This is a translation; if there is any difference, the Spanish version prevails.

Who is responsible

Zobrevive: Survival (“the game”) is developed and published by JESUS ALBERTO SALINAS SANTANA. For any question about this policy or your data, write to jesus.salinas.s613@gmail.com.

What is stored on your phone

So you can keep playing, the game stores in the app's private folder:

None of this leaves your phone. Android cloud backup is also disabled for this game, so it is not uploaded to your Google account either.

What is sent over the internet

When you open the game (sometimes also when you come back to it, for example if the phone was asleep) and, if that fails, in a few retries, the game makes two requests to our server:

These requests carry none of your data: not your saved game, not your name, not device or advertising identifiers. As with any internet connection, the server receives your IP address and technical connection data (for example, the name and version of the game engine and of the operating system in the User-Agent header). We do not store or log this data: the server just answers and forgets.

The server runs on Cloudflare (Cloudflare Workers). Cloudflare processes the connection to deliver the response and to protect the service against abuse, under its own privacy policy.

If you have no internet connection, the game works the same.

Notifications

The game can tell you “You arrived at…” when a walking trip ends, even if you closed it. Before asking for permission it explains what it is for, and on Android 13 or later the system asks whether you accept. These are local notifications: they are scheduled on your own phone; we do not use any remote notification service and nothing is sent over the internet for this. You can turn them off at any time in Android settings.

Ads, analytics and other services

Android permissions

PermissionWhat for
Internet and network stateAsking the server for the time and the configuration.
Notifications POST_NOTIFICATIONSThe “You arrived at…” notice (only if you accept).
Exact alarms, keep the phone awake and know when it starts SCHEDULE_EXACT_ALARM, WAKE_LOCK, RECEIVE_BOOT_COMPLETEDSo that notice arrives on time with the game closed and is scheduled again if you restart the phone.
Vibration VIBRATEDeclared by the game engine; the game does not vibrate today.
Ignore battery optimizations REQUEST_IGNORE_BATTERY_OPTIMIZATIONSDeclared by the notification library; the game neither requests nor uses it.

The game does not use the camera, microphone, location, contacts, photos or any files outside its own folder.

Children

Zobrevive is not directed at children under 13 (it contains zombie violence). We do not collect personal data from anyone, including children. If you are a parent or guardian and have questions, write to jesus.salinas.s613@gmail.com.

How long data is kept and how to delete it

Your data stays on your phone until you delete it:

Our server stores nothing about you, so there is no data to delete there. If you want to confirm this or have any question, write to us.

Security

Connections to the server are encrypted (HTTPS).

Changes to this policy

If anything changes (for example, if we add real ads), we will update this page and the date above before the change reaches the game.

Contact

JESUS ALBERTO SALINAS SANTANA · jesus.salinas.s613@gmail.com